At 10:18 PM 1/22/2003 -0500, you wrote: >non-realtime graphics rendering... > >real-time graphics rendering... > >Eh, please explain what these mean to you so that I might follow your >thinking a little better. Maybe few examples too? > >Bob F Realtime graphics rendering is what a lot of games and such do, where it's calculating where stuff is and should be on the fly and displays it then and there. Non realtime rendering is when the computer crunches all the numbers of the rendering and saves it in a format that can be read by a player of some sort. Varies by type, but it could do it into a Quicktime mov or fli or something along those lines. Back in the day, before computers got tremendously powerful, most people were doing non-realtime because it took time to calculate all the stuff. These days, though, even a $400 computer can do real-time pretty well. Scott Holder