To expand just a bit on Apple's explanation... A memory leak is, as Apple's Knowledge Base said, a result of a program not properly managing the machine's memory. The program allocates memory as needed and releases it when it is no longer needed. If the programmer is not careful about this, bits and pieces of memory (or even sometimes large amounts) are not released. The longer a program is used and executes the code that leaks the memory, the more of the system memory will be used up. In extreme cases it will be lost to the system even after the program quits. Most of the time the memory can be recovered by the system after the program is terminated. I have not noticed this when using Halo on my system, but I have 1 GB RAM and rarely play for more than an hour at a time. "Man blames fate for other accidents, but feels personally responsible when he makes a hole in one." ~ Author Unknown On Nov 27, 2004, at 9:09 PM, John Baltutis wrote: > On 11/27/04, Kevin Willis <res19rmg at verizon.net> asked: >> >> What is exactly is a memory leak? The only app I use other than OS X >> apps is Halo. Could that be the culprit? > > Likewise, see <http://docs.info.apple.com/article.html?artnum=30865>. > _______________________________________________ > G4 mailing list > G4 at listserver.themacintoshguy.com > http://listserver.themacintoshguy.com/mailman/listinfo/g4 >