XGCD Loop 2.24 Mops/sec <--1MIL / 256--> 2.19 Mops/sec Floating Point BasicFloating Point Basic 239.04 Mflop/sec <--1MIL / 256--> 229.08 Mflop/sec Comparing numbers on a 550mhz Ti, it would seem that running 256 colors/800x600 would require less power, and offer more performance than running the graphics at maximum capability. Not so according to benchmarks, when running at the max 1152x768/millions, the performance actually increases at many levels. That said, I see no harm in hacking the video driver to pull a 1280x1024 resolution. I have just started to find out how I can do this, and X11 should have a configuration file where I can begin. Question is, has anyone attempted this already? I can't find anything on the web. AltiVec Basic 1.90 Gflop/sec <--1MIL / 256--> 1.94 Gflop/sec ZvecLib FFT 1.03 Gflop/sec <--1MIL / 256--> 1.04 Gflop/sec Floating Point Library 2.55 Mops/sec <--1MIL / 256--> 2.40 Mops/sec Quartz Graphics TestQuartz Graphics Test DTLineDTLine 1.59 Klines/sec <--1MIL / 256--> 3.38 lines/sec GYRectangleGYRectangle 5.25 Krects/sec <--1MIL / 256--> 2.06 Krects/sec JVCircleJVCircle 1.73 Kcircles/sec <--1MIL / 256--> 746.94 circles/sec MVBezierMVBezier 663.35 beziers/sec <--1MIL / 256-->/ 390.54 beziers/sec PTTextPTText 1.18 Kchars/sec <--1MIL / 256--> 1.48 Kchars/sec OpenGL Graphics TestOpenGL Graphics Test Spinning SquaresSpinning Squares 47.69 frames/sec <--1MIL / 256--> 26.63 frames/sec User Interface TestUser Interface Test 22.42 refresh/sec <--1MIL / 256--> 17.98 refresh/sec