On Nov 29, 2005, at 1:53 AM, Mikael Byström wrote: > Well, I can just say that he agrees with you on altivec, but he is > still not happy. His main gripe lately has been that the graphics > bus is way too slow for his 3D-work in Maya (aimed at movies). Maya is an excellent example of what happens when you port software written and optimized for one platform to another. > Also he lacks serious 3D renderfarmtype hardware that can tie right > in with Mac hardware. If your friend is a motion picture 3D artist, he's on the wrong platform totally. Linux all but dominates in Hollywood and motion picture production. Even Pixar's Renderman was ported to OS X from linux on x86. It's one of those things where linux just took over quietly, and nobody noticed: http://linuxtoday.com/high_performance/2003100201126OSBZHE IMHO the Mac is like a 3-legged horse doing that type of work because there's no decent software for it. -- Chris ------------------------- PGP Key: http://astcomm.net/~chris/PGP_Public_Key/ -------------------------