[MG] Jedi Knight problem

John McGibney ncicchek at optonline.net
Wed Dec 11 05:44:43 PST 2002


I'll double check but I think they're all installed and active. Thanks for
the tip. It seems that Jedi Knight and The update for Star Trek Elite Force
are the only 2 that have this problem, so far. Both from Aspyr. Hmmmmm!

John

on 12/11/02 8:20 AM, Marc van Gemert at listz at xs4all.nl wrote:

> John McGibney wrote:
>> I can't seem to get Jedi Knight 2 to run on my G4 tower. Everytime it
> 
> starts
>> I get 2 errors. The first is for a missing OpenGL file, the second is
> 
> that
>> OpenGL can't be started. I still have the original Rage pro card and
> 
> have
>> installed the ATI update as required by JK2. The game starts under
> 
> OS-X but
>> not under 9.2.2.
> 
> Seems like a similar problem we had here a while ago with the first G4
> 400-700s and UT. Seems that if you have disabled all these QuickDraw
> extensions
> 
> Apple QD3D HW Driver
> Apple QD3D HW Plug-In
> QuickDraw 3D
> QuickDraw 3D IR
> QuickDraw 3D RAVE
> QuickDraw 3D Viewer
> 
> OpenGL will fail to load, or won't even see that you have a RAVE (!)
> capable video card.
> 
> If you have them all enabled including the six OpenGL extensions (don't
> forget the OpenGLRendererATI) it should work.
> 
> That's how I got the games to work here.
> 
> HTH,
> Marc
> 
> 
> 
> 
> 
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