Sorry that I wsn't much of a help. John McGibney wrote: > I can't seem to get Jedi Knight 2 to run on my G4 tower. Everytime it starts > I get 2 errors. The first is for a missing OpenGL file, the second is that > OpenGL can't be started. Well that has to be the _exact_ same error I got last year on two different G4s and IIRC, and it has to have happened with Quake 3 not UT since UT uses RAVE, not OpenGL so it has definitely to do with the Quake3 engine. I thought I fixed it by enabling the extensions I mentioned before, but don't know for sure now. Those G4s are still used as workhorses and they do work with Quake 3 now so probably an update and/or reinstall fixed it (almost all running 9.2.2, some 9.1). BTW I posted this error on several lists at that time and no one knew an answer so this problem is very rare. HTH, Marc * *