[MG] Jedi Knight problem
Marc van Gemert
listz at xs4all.nl
Thu Dec 12 00:32:32 PST 2002
Sorry that I wsn't much of a help.
John McGibney wrote:
> I can't seem to get Jedi Knight 2 to run on my G4 tower. Everytime it starts
> I get 2 errors. The first is for a missing OpenGL file, the second is that
> OpenGL can't be started.
Well that has to be the _exact_ same error I got last year on two
different G4s and IIRC, and it has to have happened with Quake 3 not UT
since UT uses RAVE, not OpenGL so it has definitely to do with the
Quake3 engine. I thought I fixed it by enabling the extensions I
mentioned before, but don't know for sure now. Those G4s are still used
as workhorses and they do work with Quake 3 now so probably an update
and/or reinstall fixed it (almost all running 9.2.2, some 9.1).
BTW I posted this error on several lists at that time and no one knew an
answer so this problem is very rare.
HTH,
Marc
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