[MG] Jedi Knight problem
John McGibney
ncicchek at optonline.net
Wed Dec 11 13:07:22 PST 2002
on 12/11/02 8:20 AM, Marc van Gemert at listz at xs4all.nl wrote:
> John McGibney wrote:
>> I can't seem to get Jedi Knight 2 to run on my G4 tower. Everytime it
>
> starts
>> I get 2 errors. The first is for a missing OpenGL file, the second is
>
> that
>> OpenGL can't be started. I still have the original Rage pro card and
>
> have
>> installed the ATI update as required by JK2. The game starts under
>
> OS-X but
>> not under 9.2.2.
>
> Seems like a similar problem we had here a while ago with the first G4
> 400-700s and UT. Seems that if you have disabled all these QuickDraw
> extensions
>
> Apple QD3D HW Driver
> Apple QD3D HW Plug-In
> QuickDraw 3D
> QuickDraw 3D IR
> QuickDraw 3D RAVE
> QuickDraw 3D Viewer
All there!
> If you have them all enabled including the six OpenGL extensions (don't
> forget the OpenGLRendererATI) it should work.
6 including OpenGLRendererATI, all active.
> That's how I got the games to work here.
>
> HTH,
> Marc
>
Guess there must be a conflict with another extension or a version conflict
with the existing files.
John
>
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